Darktable manual pdf download
Metadata editor Edit metadata of an image, like title, description, creator, publisher, or rights. You can define your own presets, if you want to apply specific settings frequently. Tagging This panel is for managing tags on images. Tags are stored in both, sidecar files. The panel is divided into two parts: the upper part contains the tag s currently attached to the image under the cursor, or the selected image s if the mouse is outside the lighttable.
The lower part contains a list of all available tags in the database, which can be filtered in the text box above. New tags get added to the list either by typing into the text box and pressing the new button, or if an automatically generated tag gets attached to an image, or on import of already tagged images. Hierarchical tags are supported and can be create using the pipe symbol. As you may notice there are automatically created tags like darktable exported or darktable styles your style, which keep track of your actions and let you easily find already exported images or images with specific styles applied.
Tip: ctrl-t opens a small text box at the bottom of the central view for quickly tagging your selected images by typing a tag phrase and hitting return. Usage attach Attach the selected tag from the list below to all selected images. This also can be done by double clicking the specific tag. A warning will be displayed on how many images have this tag attached. Take this warning serious as there is no way to recover or later find the affected images. Export selected Each workflow ends in this panel: the export of your developed images.
You can export either to a file on disk, or to various on-line storage places. Tip: you can use ctrl-e from within darkroom mode to export. Usage target storage Where to store your selected images.
Different back-ends are implemented, including file on disk, a LaTeX book template and various web albums. Depending on the selected target, you will be asked to give additional information, like filenames, or account name and password.
If this option is not checked darktable automatically selects a unique new file name in case of naming conflicts. The overwrite option gets reset after each export in order to protect you from accidental data loss. Depending on the output format you can define additional parameters. For some formats you need to decide on the desired bit depth and the compression method, respectively.
For some export formats like JPEG you can define an output quality. Higher values will lead to larger file sizes. The default quality 95 is a good setting for very high quality exports, e.
If you need a good compromise between size and quality, e. This information can later be used to reconstruct your parameters and settings that have produced the exported image see Section2.
Caution: for various reasons embedding XMP tags into output files may fail without notice, eg. Users are therefore advised to not rely their backup strategy on this feature. If you don't want to distribute history stack data with your images, there are various tools to delete embedded XMP tags.
Set both to a value of "0" to export with full resolution. Caution: it's a frequent pitfall to accidentally put low values, like 1 or 10, in these fields, causing darktable to produce miniature output files.
You might think darktable's output is broken, but in fact it only generated what you asked for. See Section3. Select image settings if you want the settings in the output color profile see Section3.
These history items are only added temporarily; the original history stack is not overwritten. You can use this feature to add processing steps and parameters that you want to be applied specifically to exported images, e. Learn more about styles in Section2. A bar at the bottom of the left side panel displays the progress.
Whenever a file is successfully exported, a notification message pops up for a few seconds. You may click on the pop-up to make it disappear. Overview Darkroom mode is for photographic development of the image that you selected from the lighttable. Numerous tools, named modules, are available for processing that image. On the left hand side you have navigation, snapshot, history stack, color picker, image information and mask manager panels, described in Section3. In the right hand panel you can see the histogram and a list of modules available for working with the image.
You can use middle-click to zoom A double middle-click takes you to Alternatively you can zoom in and out between and fit-to-screen by mouse scrolling. Mouse scrolling while holding the control key pressed gives an extended zoom range between and You normally export multiple images from the lighttable view but you can also export the current image directly from the darkroom by using the shortcut ctrl-e. Export parameters are then those currently selected in the lighttable.
Darkroom concepts This section tries to explain some of the basic concepts on how darktable develops images in the darkroom. The basic element of an image operation in darktable is called a module. In Section3. Pixelpipe, module order, and history stack darktable processes images from input to output in a so called pixelpipe.
Within the pixelpipe image processing consists of consecutive operations which are implemented as modules. Modules are applied in a fixed order. This differentiates darktable, as a non-destructive image editor, from classical image manipulation programs like The Gimp.
As module order is fixed, you are free to activate, deactivate or change the parameters of a module at arbitrary points in time; the order of activation in your workflow does not have any impact on the outcome. Users frequently ask why the module order is fixed and if there are plans to change that restriction.
There are several reasons why darktable works in the way described: The sequence of modules has been selected with great care in order go give highest output quality.
Changes to the sequence would generally worsen the result rather than improving it. Certain image processing steps just don't make sense if they are shifted in the pixelpipe.
To mention just a few: highlight reconstruction needs to be done on raw data before demosaicing and the demosaic step needs to be performed before any input color profile can be applied. Most of darktable's modules are designed to work within a specific color model see Section3. Full flexibility would require modules to support different parallel algorithms depending on the color space they are working in this would drastically increase complexity.
That said, the fixed sequence of modules is not likely to change in the near future. Whenever you activate or deactivate a module or go back to a module and change the parameters, this adds an item on top of the history stack.
For example, when working on a raw file, the history stack on the left panel might say that you first enabled bilateral filtering, then disabled base curve, then adjusted white balance. But at any time, the processing took the RAW image, adjusted white balance on it, then demosaic, then base curve if enabled , then bilateral filtering if enabled , as shown bottom to top on the right panel. The history stack records your workflow in the order in which you made changes to the pipeline.
It allows you to go back to an earlier stage of development if needed. The history stack represents your personal workflow and is not to be confused with the sequence in which modules are applied in the pixelpipe see above. For more details on the history stack see Section3. A module has an expander bar module expands the module's GUI with all parameters.
In its default setting darktable will only expand one GUI at a time. If you click the expander bar of another module, the previous GUI gets collapsed. If you want to see more than one GUI expanded, you may expand further modules with shift-click all previously expanded GUIs remain opened. The expander bar behavior on click and shift-click, respectively, is controlled by a preference setting in gui options see Section7.
Expanding a module does not activate it. You need to click the on or off. Icon accesses the module's available presets or creates a new preset from your current settings see Section3. Many of darktable's modules can have multiple instances, each with different settings. Click on the icon to generate new instances and control existing ones see Section3. The most frequently used control elements of modules are sliders, comboboxes and curves.
Sliders Sliders offer four different ways of interaction, depending on the level of control you need. Triangular marker Left-click the slider's triangular marker and drag it to the left or right. Mouse wheel Hover over any place on the slider with your mouse, then use your mouse wheel to adjust the value step by step.
Right-click When your mouse is over a slider right-click gives you a multi-functional pop-up below the slider for fine control with your mouse or numerical entry using the keyboard. A bent line extending from the triangular marker moves as you move your mouse. The closer your mouse pointer is to the triangular marker the coarser the control; the Left-click with your mouse to accept the new value and go back to normal control. Alternatively you can type in a new value using your keyboard and commit by hitting the enter key.
You may even supply the new value in the form of an arithmetic expressions which darktable will calculate for you the old value is referenced as x.
Double-click You can double-click on a parameter label to reset its value to default. Comboboxes Clicking on a combobox will open a list of available options. Click on the item you want to select. Sometimes the selection list opens close to the bottom or top of the screen and only part of the items are visible; scroll with your mouse wheel to bring up the full list. Curves Some modules are controlled by adjusting curves.
More detail is given later in this chapter when the respective modules are explained. Module presets Presets are stored configurations for a module's parameters. Some modules already have internal pre-defined presets but you can also define your own.
Both internal and userdefined presets are displayed by clicking the shown in bold text. The preset system also supports automatic preset selection based on image data such as focal length, ISO, camera model and other fields. Creating a new preset First configure the module's parameters then click the icon and select store new preset. The following dialog will be shown for configuring the preset:.
The first two fields are used to name and describe the preset. In the example above we have also checked the auto apply option.
This brings up additional selection fields where you can define a filter used to decide if the preset should be Also the second checkbox is clicked so this preset will only be shown in the preset list if the image matches the rule. If you want a preset to be applied to all images from a specific camera leave all fields at default values except for the model field. Tip: The image information panel for your image displays your model name, use this to ensure you have the correct spelling see Section2.
Managing Presets Both user created and pre-defined presets can be viewed and managed from within the presets menu Section7. Multiple instances Many of darktable's modules can be applied multiple times. Each instance of that module behaves like any other module, taking its input from the module below in the pixelpipe delivering its output to the module above.
Typical use cases There are many occasions where it makes sense to have an operation act more than once in the pixelpipe.
Here are a few use cases. Most of our modules are highly versatile and depending on parameters can deliver quite varying effects.
For example the fill light module Section3. You might want to do two lightness corrections in your image at the same time one for dark tones and another one for lighter tones. You might want to apply a denoising module like denoise profile Section3. One to do luma denoising and another set of parameters to do chroma denoising. You could do so by generating two instances and use the first one only on luma by selecting blend mode lightness and use the second one just for chroma by selecting blend mode color see Section3.
In an even more elaborate case you could have a module act on different parts of your image. As an example you might want to apply a certain gradation curve with module tone curve Section3. All of the controls offered by drawn masks Section3. Please be aware that of course each instance also adds to the workload of your pixelpipe. Generating too many instances especially of the more demanding modules will certainly cause some noticeable slow-down.
Selecting new instance generates a new module instance above any existing ones. All parameters are set to default values. The new instance gets its own complete set of GUI controls and a number appended to the base module name for distinction. Selecting duplicate instance behaves in a similar way. The only difference: the new instance will inherit all parameter settings from its parent.
Therefore all instances of a particular module will occur together in the pixelpipe. You can however decide on the relative order in which the different instances of a module are applied by selecting move up or move down to shift the position of the instance among its peers.
To delete an instance just press delete from the drop-down menu. Blending 3. Overview By default a module takes its input from the preceding module, performs its calculations and handles its output over to the next module in the pixelpipe. On demand you can activate an additional step where a module's output is reprocessed with its input before giving the result to the next module. This additional processing step is called blending. Input and output can be processed with different algorithms, called blending operators or blend modes.
The opacity value can be the same for all image pixels. In this case blending acts uniformily on the image. Alternatively you can make opacity values to vary between different image locations or pixel values.
This is called a mask and gives fine control over what parts of an image are affected by a module and to what extent. At your choice you may activate a drawn mask or a parametric mask or a combination of both. Usage Modules with blending support exhibit an additional combobox blend at the bottom of their GUI.
Depending on the value selected additional control elements will show up. No further controls are displayed. Additional controls to select blend mode and opacity value are displayed. Additional controls are displayed which allow you to draw a mask. If no mask elements are drawn all pixels have the same opacity, defined by the opacity slider.
If you draw a mask element, e. Different graphical shapes can be used. Additional controls are displayed which allow you to adjust the opacity on a per-pixel basis determined by pixel values. In previous versions of darktable this was called conditional blending. When drawn mask is selected there is an additional combobox to invert the mask by switching mask inversion on or off.
When either parametric masks, or drawn and parametric mask are selected an additional combobox is shown that controls how the individual masks are combined to form the final mask.
Details on the combination of individual masks can be found in Section3. Additional controls When blending with a mask there are some additional options to deal with the final mask: you may blur the mask, temporarily disable it, or display it as an overlay image.
Blurring the mask creates a softer transition between blended and unblended parts of an image and avoids artifacts. The mask blur slider controls the radius of a gaussian blur The higher the radius, the stronger the blur or set to 0 for an unblurred mask.
Sometimes it is useful to visualize the module's effect without the mask taking action. You can do so by clicking on the symbol, which will temporarily deactivate the mask the selected blend mode and opacity remain in effect.
Switch this button on and off to see if the mask is acting on the image as intended. Clicking on the symbol will display the current mask as a yellow overlay over a blackand-white version of your image. Examples Texturing an image The watermark module supports SVG files with embedded images that can be used as a texture source. Blending operators then allow control of how that texture is expressed. Gritty details When blending operators were introduced into darktable, a new module named highpass see Section 3.
It provides a highpass filter of the image to be implicitly used with blending. It is used to produce a gritty detailed image and is a method widely used in the workflow of other imaging software.
This is the original image, pretty heavily processed: first monochrome, then some blue splittoning but as you see it lacks pop in details and is a bit out of focus Here we applied the highpass filter with the values shown above. You can now see that the details are greatly boosted and we now have a really gritty detailed image. Blending operators There are several blend modes implemented and more might be added in future.
For now all of the most commonly used ones are included and you will recognize a few of them from other imaging software. A good introduction on many common blend modes is giv Therefore we only discuss a few blend modes here in more detail. It just mixes input and output and, depending on the opacity value, it reduces the strength of a module's effect.
Generally this is also the blend mode of choice if you want to apply a module's effect locally using masks. Out-of-range values are effectively blocked and do not pass to the following modules. Sometimes this helps to prevent artifacts. However, in most cases e. Blend mode normal is most often the preferred choice. Color data chroma and hue are taken unaltered from the input image.
Lightness and hue are taken unaltered from the input image. Lightness and chroma are taken unaltered from the input image. Caution: When modules drastically modify hue e. Lightness is taken unaltered from the input image. Lab lightness Only available with modules that work in the Lab color space; this blend mode mixes lightness from the input and output images, while color data are taken unaltered from the input image.
In contrast to blend mode lightness this blend mode does not involve any color space conversion and does not clamp any data. In some cases this is less prone to artifacts in comparison to lightness. Lab color Only available with modules that work in the Lab color space; this blend mode mixes Lab color channels a and b from the input and output images, while lightness data are taken In contrast to blend mode color this blend mode does not involve any color space conversion and does not clamp any data.
In some cases this is less prone to artifacts in comparison to color. HSV lightness Only available with modules that work in the RGB color space; this blend mode mixes lightness from the input and output images, while color data are taken only from the input image.
In contrast to blend mode lightness this mode does not involve clamping. HSV color Only available with modules that work in the RGB color space; this blend mode mixes color from the input and output images, while lightness data are taken only from the input image.
In contrast to blend mode color this mode does not involve clamping. The color adjustment blend mode takes the lightness only from output data and mixes colors from input and output enabling control of the module's color adjustments. Drawn mask Almost all darktable modules have the option to narrow down their effect by a drawn mask and thus allowing local adjustments.
Overview With the drawn mask feature you can construct a mask by drawing directly on the image base. Different drawing operators, called shapes, are available and can be used alone or in combination. A flexible editing feature allows you to change single aspects of a shape, remove shapes or import shapes already defined in other modules. Internally shapes are stored as vector graphics and rendered with the needed resolution during pixelpipe processing.
Shapes are expressed in the coordinate system of the original image and transformed with all distorting modules. This way a shape will always work on the same image area regardless of warping or other modifications that may be applied. Usage To draw a shape you need to click on one of the shape symbols. You will automatically be moved into the edit mode in which you generate a new instance of the selected shape and afterwards change its properties.
You leave edit mode by clicking on the symbol. You can at any time go back to edit mode and do further adjustments by clicking the edit symbol again.
In edit mode you can also remove a shape by right-clicking on it the shape is removed from the current mask but it's still in the list of defined shapes. If you ctrl-click on the edit mode symbol you enter a restricted edit mode. Certain actions like dragging a complete shape or changing its size are blocked.
Only finetuning changes like dragging a node are allowed. Start drawing by left-clicking into the canvas and moving the mouse while keeping the button pressed.
The brush stroke is finalized once you release the mouse button. If you have a graphic tablet with pen pressure sensitivity, darktable can apply the recorded pen pressure to certain attributes of the brush stroke. See Section7. On lifting the tablet pen or releasing the left mouse button the drawn figure is converted into a number of connected nodes which define the shape.
A configuration option see Section7. A higher level of smoothing leads to less nodes this eases subsequent editing at the expense of a lower initial accuracy.
Nodes and segments of a brush stroke can be modified individually. See the documentation on path below for more details. Rendering a complex brush shape can consume a significant number of CPU cycles; consider to revert to the circle, ellipse or path shape if possible. A brush stroke with controls and activated mask display. Click into the canvas to place the circle.
Left-click and drag the circle to a different position if needed. Use the scroll-wheel of your mouse while in the circle to change the diameter; scroll within the circle border to adjust the width of the gradual decay. A circle shape with controls and activated mask display.
The general principle is the same as for the circle shape. In addition you get four nodes on the ellipse line. Click on the nodes to adjust the ellipse's eccentricity. An ellipse shape with controls and activated mask display. Left-click into the canvas to define path nodes; terminate the path by right-clicking after having set the last point. Per default nodes are connected by smooth lines. In the edit mode you can convert existing nodes from smooth to sharp corners and vice versa by ctrl-clicking on them.
You can insert additional nodes by ctrl-clicking on one of the line segments. Single nodes can be deleted by right-clicking on them; make sure that the mouse pointer is over the desired node and the node is highlighted, or else you might accidentally remove the whole path.
The size of the complete shape can be modified by scrolling analogeous to the circle shape. The same holds true for the width of the border, i. Single nodes as well as path segments can be moved by mouse dragging. If a node is selected by clicking on it, a further control point appears you can move it around to modify the curvature of the line. Dragging one of the control points on the border adjusts the border width just in that part of the shape.
Consider to finetune a path in the restricted edit mode see above , which allows you to adjust single nodes and segments without the risk of accidentally shifting or resizing the whole shape. A path shape with controls and activated mask display. This does not generate a confined shape but produces a linear gradient extending the whole image. The line has two anchor nodes which you can drag to change the rotation of the gradient.
Scrolling close to the center line changes the steepness of the gradient. Between these dotted lines the opacity changes linearly. The gradient is best seen and modified when the mask is displayed by pressing the button. Depending on the module and the underlying image using a gradient shape might provoke banding artifacts.
You should consider to activate the dithering module see Section3. Clicking on that field opens a dropdown box with all shapes that have already been defined in the context of the current image but are not yet used in the current mask. You can click on any of these items in order to add it to the current mask. The list also contains shapes once generated but no longer in use. This way you can even get back a deleted shape. A polarity button and , respectively allows the user to toggle between the normal and the inverted state of the drawn mask, i.
You need this feature when combining drawn and parametric masks see Section3. Here you can give individual names to your shapes which will help you to keep track of your shapes. You can also select individual shapes for editing a helpful feature if your masks happens to contain several shapes with overlapping control elements. Parametric mask The parametric mask feature, formerly called conditional blending, offers fine-grained selective control over how individual pixels are blended.
It does so by automatically generating an intermediate blend mask from user defined parameters. These parameters are color coordinates not the geometrical coordinates used in drawn masks. The parametric mask is a powerful tool with a certain level of complexity. Overview For each data channel of a module Lab, RGB and additionally for several virtual data channels e. Each pixel of an image thus has different blending factors for each of its data channels real and virtual.
All blending factors are finally pixel-wise multiplied together with the value of the global opacity slider see Section3. If for a given pixel the blend mask has a value of 0, the input of the module is left unchanged. Usage When parametric mask is activated in combobox blend an additional set of tabbed controls is shown.
Channel tabs Each tab selects a data channel real or virtual. Each tab provides two sliders for its data channels: one for the input data that the module receives and one for the output data that the module produces prior to blending. Color channel sliders With the color channel slider you construct a trapezoidal opacity function. For this purpose there are four markers per slider. Two triangles above the slider mark the range of values where opacity is 1. Two triangles below the slider mark the range values where opacity is zero.
Intermediate points between full and zero opacities are given a proportional opacity. The filled triangles, or inside markers, indicate the closed mostly narrower edge of the trapezoidal function. The open triangles, or outside markers, indicate the open mostly wider edge of the trapezoidal function.
The sequence of the markers always remains unchanged: they can touch but they can not switch position. A polarity button and , respectively to the right of the slider switches between range select and range de-select function modes with visual confirmation provided by exchanging the upper and the lower triangle markers.
These two types of trapezoidal functions are represented graphically in the following images. Range select function. A trapezoidal function that de-selects a narrow range of values from blending.
In their default state all markers are at their extreme positions, maximum left and maximum right, respectively. Starting from there one can move the sliders inwards to gradually take out more an more parts of the image except of the remaining narrow range. A range de-select function per default deselects the whole range of values, giving an allzero mask as a starting point. Moving the sliders inwards gradually extends the mask more and more except of the remaining narrow range.
For more information on the polarity feature read Section3. Control buttons Control buttons help you when designing a parametric mask. With the color picker button you can select a probe from your image. The corresponding values for the real and virtual data channels are then displayed within each color channel slider. With the invert button you can toggle the polarities of all channels including a potentially activated drawn mask and change the method how channels are combined into the final mask.
More on that topic can be found in Section3. With the reset button. Examples Colorkey effect To create a colorkey effect with this poppy blossom in red and the remainder of the image in monochrome, we could apply module monochrome to all parts of the image except for of the saturated red petals.
We choose the hue channel to control our mask as hue provides good separation between the petals and background. These settings in hue channel construct a parametric blend mask that excludes the red petals.
The small white bar in the gradient was obtained by using the color picker on one of the petals and the markers then closely centered on the indicated hue to increase the selectivity of our mask.
The resulting blend mask. Combining drawn and parametric masks This section describes how darktable combines individual masks to form the final mask of a module. Individual masks are the drawn mask and all the single channels of the parametric mask. The topic is rather advanced if you don't want to go through all the theoretical details just jump down where we describe two typical use cases.
Overview There are two main elements which control how individual masks are combined: the polarity setting of each individual mask, defined by the plus or minus buttons, and the setting in the combine masks combobox see Section3.
Masks can be regarded as grayscale images which take up values between 0 and 1. A straightforward way to combine masks is by multiplying the individual pixel values. The final mask will have a pixel value of 0 whenever one of the individual masks is 0 at that pixel location. The final mask can only reach a maximum pixel value of 1. We call this way of combination exclusive. Any individual mask can exclude a pixel by setting its value to zero, regardless of what the other individual masks do.
Once a pixel is excluded its value is 0 by any mask there is no way to include it again by any other individual mask. An alternative way to combine masks is the following: we first invert each individual mask calculating 1. Now if one of the non-inverted individual masks has a value of 1.
The final mask can only reach a pixel value of 0 if all the individual masks have a value of 0. We call this way of combination inclusive. Any individual mask can include a pixel by setting its value to 1. Once a pixel is included its value is 1. These two combination methods alone would still be rather limiting. We gain maximum flexibility by allowing an additional inversion step for each individual mask. This is governed by the polarity buttons and that you find close to the individual channels.
Toggling the polarity button of a mask inverts its values, i. Usage You will typically want to combine drawn and parametric masks to first select a certain region of your image either by the drawn or the parametric mask and use the other mask type to finetune your selection. Finetuning can either mean that you want to include further parts of the image, which are not included in the first place, or you want to exclude parts of the image that were previously included.
Inclusive mode For this mode you set the combine masks combobox to inclusive and make sure that all polarity buttons of all the individual channels and of the drawn mask are set to negative.
Your starting point is a mask where all pixels have a value of zero, i. You now adjust the parametric mask sliders to bring more and more pixels into the selection or you draw shapes on the canvas to select specific areas of your image. Exclusive mode In the opposite case you set the combine masks combobox to exclusive and make sure that all polarity buttons are set to positive. Your starting point is a mask with all values at 1.
You now gradually change the parametric mask sliders to exclude parts of your image as needed or you directly draw shapes on the canvas to specifically exclude these areas. For your convenience you find in the parametric masks GUI a toggle button that inverts all channel polarities and toggles between inclusive and exclusive mode in the combine masks combobox.
The user manual for the current stable release of darktable can be found at darktable. The themes for the site and PDF use hugo-darktable-docs-theme and hugo-darktable-docs-pdf-theme as git submodules. In order to clone these submodules along with the site you just need to add the flag --recurse-submodules to the clone command:. This site is built with the static site generator Hugo extended. Currently v0. If you have the repo cloned but need to update things, it helps to make sure everything is up to date since we are also using a submodule for the base theme.
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